Worldbuilding Wednesdays: Geography of a space station

So, does a space station actually have a geography? Well, Tiberius Base is pretty big, so, yes, it does. It’s a space city, really.

This is a post in the Worldbuilding Wednesdays blog hop. Join us!

The Core

The core of the Base is a hollow-out asteroid donated by The Diggers. The Diggers are a True Alien race— not humanoid— and they are classified as Fernal Aliens. In other words, they can’t or don’t communicate with humanoids normally. But in this case there is another alien race, the Tsanan, who are Bynal Aliens— they do interact with humans— and they are able to communicate with the Diggers.

The Core is the center of the Base but it is covered in artificial constructions. The Base is in levels and has artificial gravity emanating from the bottom of the sphere. I might mention that in my current WIP Tiberius Base is in the late stages of construction and a lot of the interior is still being build or adapted for its intended used. Tiberius Base is built and owned by the corporation Fortunate Dragon, which is based in the Terran Empire, in a subdivision ruled by Chinese people.

The Docks

There is a double-ring of docks around the ‘equator’ of the station, where ships can refuel, undergo repairs, or trade cargo. At the Docks level, most of the facilities are related to trade or repair, as well as lodgings for those who are visiting the station. There are also security officers aplenty, because there are also some spacemen’s bars being set up and trouble is anticipated.

Topside

This is the ‘top’ of the station although designations like ‘top’ and ‘bottom’ are arbitrary. Topside is where the well-to-do will live and work when the Base is fully operational. A home in Topside is considered very exclusive. The rooms don’t just have many rooms. Most have their own gardens build in— and they are not practical gardens, but are filled with difficult-to-grow exotic flowers, usually. Though one eccentric grows nothing but varieties of day-lilies in his. A few of the more posh spots also have a second garden for the practical purpose of growing herbs and vegetables for the kitchen. The Topside shops and restaurants are the most desired locations and people of all levels of the station use them.

Midside

The levels just above and just below the Docks level are devoted to the homes and workplaces of the middle class. The homes are not luxurious but are nicer than those in most space cities. The ‘downtown’ shopping district is also located in upper Midside. The great ‘street’ which makes up the shopping area has streetcars. It is also where the Base’s forest is located. All Bases and starships have a forest, but the one on Tiberius Base is larger than any forest previously set up by Terrans. During mushroom season, mushrooming in the forest is a popular activity, but one heavily controlled by the authorities. On other stations there have been murders over poaching mushrooms (they were morel mushrooms so it was justifiable homicide.)

The Dome

It is a tourist attraction really. There are a lot of transparencies (like glass but tougher) so you can see out into space. There is also a grand colored transparency like an abstract stained glass window. My main character Ping was in charge of the project of installing the transparency. The Dome area leads into Midside’s ‘downtown’ area. It is also the entrance to the ship’s forest.

Bottomside

Bottomside is dedicated to the most practical operations of the base, like the sewage system. There are also the homes of the menial workers. These homes are NOT posh and there are actually barracks for the unmarried workers. The only shops and restaurants at the Bottomside level are a few cheap places that cater to the poorest. Most Bottomside residents shop and eat at Midside. The station management makes shop spaces available there at low-enough prices that most folks locate businesses there.

 

Creating alien languages in #Worldbuilding

Recently I found again some notes I thought were lost on some alien languages I was creating for one of my WIPs. I thought I’d write a little about how I create alien languages.

Why even create alien languages? Well, your alien characters need names. As do places on your alien worlds, and alien concepts. Creating alien-sounding words is better than naming your aliens Tom and Bill.

How I do it is I pick out 2  real languages, such as Indonesian and Dutch for my language for the alien Lizard race, and mingle them.

For example, I pick a word from Dutch, slang, and a word from Indonesian, ular. I take the front half of a word from the one language and combine with the back half from the other. I come up with ‘slar.’ Reversing the process, I come up with ‘ulang’.

I like ‘ulang’ better than ‘slar’, so ‘ulang’ becomes the native Lizard name for the Lizard race. I randomly add ‘-in’ to it to form the plural, so ‘Lizards’ is translated ‘ulangin’. So— the ulang language has a plural.

I make a list of something like 15 Dutch words and 15 Indonesian words and create a list of some 30 words in Ulang-pa, the Lizard language.  They include some of the following: Alliri, sendeen, beggup, sangwaam, gunerg, hoopala, kefd, sednig, baper, and hoepi.

Any time I need name an Ulang character, I pick a word from the list to be his name. If I need a word for a concept, I pick one from the list— such as ‘sendeen’, which means an Ulang tribe or sept.

If I wanted to create words and phrases in the language, I have to make some decisions about the words of Ulang-pa— the nouns, verbs, adverbs and pronouns. And if there are any useful affixes that Ulang-pa uses. We already seem to have -pa for ‘language of’ and ‘-in’ to mark the plural. I then pick out words from the list and assign those words meaning, and can use the words to form phrases and sentences in Ulang-pa.

The multilingual dictionary pictured above, ‘The Concise Dictionary of 26 Languages,’ is the book I used to create the Ulang-pa  language. But it’s not the only source book I have used. When I created a language for the alien Menders, I used ancient Greek and ancient Egyptian as my 2 languages.

I use for my reference book for Greek the book ‘Strong’s Exhaustive Concordance of the Bible’, which contains a dictionary of all the Greek words used in the Protestant Bible.  For ancient Egyptian, I have a book on the ancient Egyptian language I bought at the Egypt museum in San Jose, California, when I was a teenager.

The Mender language is somewhat more developed. I have a list of male and female given names, and a list of 24 names of noble Mender houses. I also have a few Mender words, some of which are derived purely from the ancient Egyptian language. There is ‘saret’ meaning ‘philosophy, theology, wisdom, science’ — a key concept of Mender culture. I have ‘ireepat’ for ‘prince’.

Some of the constructed Mender names I currently have are Epes, Oktsep, Mavret, and Hapas, all male names. And Reri, Meketi, Netari and Yatros, all female names.

The idea of using two different real languages and combining them the way I do is to try to be able to create a set of unrecognizable alien words that have a similar ‘flavor’. Since each alien language has a different set of two languages at the source, each alien language will have its own set of characteristic spellings borrowed from the original languages.

Creating languages, not necessarily for fictional worldbuilding purposes, is a hobby of its own. Invented languages are usually called constructed languages or planned languages. Some famous constructed languages are Volapuk, Esperanto and Ido, along with lots of others, created for international communication. Other invented languages, such as Tolkien’s Elvish and Star Trek’s Klingon, are the intellectual property of their creators and cannot be used without permission.

Worldbuilding Wednesdays: Food

Yet another post in Worldbuilding Wednesday, a blog hop sponsored by Rebekah Loper.  This week our topic is food.

Food supply is an essential for many worlds, yet authors don’t often think about all the difficulties involved. Our culture discourages involvement in food production. I read about a promising farmer’s son who was told in high school he would be ‘wasting his life’ if he studied agriculture in preparation to take over the family farm.

In my WIP Tiberius Base, the setting is a space city— like a space station but much larger — which is called, not surprisingly, Tiberius Base. The city is still under construction, but it needs to support the needs of a crew of builders and of some administrators supervising the project.

Tiberius Base is very large. It is built around a hollowed-out asteroid which was given to the human base-builders by the Diggers, a true alien race (not humanoid). The humans don’t understand the Diggers and cannot directly communicate with them.

Given the large size of the base they can do a lot of food production on their own. Since the population of the base are meat eaters there is no question of imposing vegetarianism. There are large facilities which grow hydroponic grasses which are fed to cattle of various sorts, as well as artificial pastures, which are rotated almost daily. A small number of pigs are kept in order to recycle food waste. Chickens are kept along with the cattle and they clean up spilled feed and provide eggs. Some ducks are raised also.

The base was started by Asians, mostly Chinese, from Earth. So rice is grown on the base on a large scale. The straw from the rice plants is used as cattle bedding. When a large group of Catholic workers are imported, a small amount of wheat must be grown so they can make their own communion wafers.

Sprouting is a vital food source. Sprouting seeds are imported from various worlds and sold nearly at cost by the station administration. Most households on the base do their own sprouting both of salad sprouts and of bean sprouts or lentil sprouts. There are also commercial operations which supply sprouts to restaurants and cafeterias.  The sprouting habit is the major source of vitamins and minerals to the average station inhabitant.

Hydroponic facilities grow a variety of vegetables, including oriental veggies that most Americans would consider exotic. A few orchards on the base provide fruit.

Every space city has at least one transplanted forest at the heart of it. Tiberius Base has an exceptionally large one, as well as three smaller parks. The forests/parks are traditionally seeded with mushroom spores so there are many inhabitants of the base who go mushrooming regularly to supplement their diet. A mushroom growing center will likely be added to the base at some point to supply those who had bad luck mushrooming.

Lower income people on the station have a rather boring diet of beef or pork, rice, and locally grown veggies. Higher income people can pay for imported canned food or frozen meat grown on a relatively local planet. The richest can buy exotic meals from many different cultures specially preserved for the high-income consumer.

The hydroponic growers and the meat producers are sensitive to the desires of the consumers, even low income ones. If they import a group of workers who want more cauliflower or more chevon (goat meat) they are likely to look into ways to produce it. The employers of the low-wage workers, who do such things as move cargo from docked spaceships or do menial tasks around the station, think it very important to provide their workers with decent food to keep their morale up.

Worldbuilding Wednesday blog hop: DEATH!

Death is a part of life. The last part. It’s also today’s topic in the Worldbuilding Wednesday blog hop, which is hosted by Rebekah Loper on her blog Fantasia Hearth

In my WIP series Revenant Nation, which is a near-future political dystopia with zombies, people start out with attitudes on death that are pretty much that of Americans today. They leave death and the handling of bodies to morgues, funeral homes and churches. The Rosa party, the faction which is making it a dystopia, prefers cremation and party-dominated secular funerals. The Settlers, a rural faction, has members who experiment with do-it-yourself burials, cremations, and eagle-burials on their own land. (Eagle-burial is when you tie a corpse in a tree and leave it for the eagles.)

The spread of zombie infection changes burial customs. Corpses have to be handled promptly in case they were infected. In the Rosa party dominated cities they are disorganized and most infected corpses rise as zombies. In the area dominated by the Settlers, smashing in the skull of the dead person with a sledge hammer becomes part of the death rites. In Catholic families, on the order of the current pope who is in exile in Northern Wisconsin, a blessed sledge hammer is used. After a while, this becomes a part of the death rites even for people who are known to be uninfected. (It’s not like TWD where everyone is infected.)

Large numbers of zombie corpses are killed (or should that be re-killed) by shots or blows to the head and are then left somewhere— often a paved area— to dry out during warm days of summer. When they are dried out somewhat the corpses are burned.

Mourning procedures change depending on if a person died of the infection, turned, and killed people as a zombie. Some communities ban the wearing of mourning bands for someone whose corpse killed people as a zombie.  Others use a charcoal gray mourning band for such cases. People in the Judeo-Christian faiths tend to not blame the dead person for what his corpse did as a zombie, but are concerned about the feelings of those who lost family members to zombies.

Spiritual aspects: among religious believers with afterlife beliefs, a person is held to have died and his spirit gone into the afterlife at clinical death. The zombie that may arise from his body is considered its own entity, more animal than human-like. IT is widely believed that a person is not responsible for evil actions performed by his zombified corpse. Anti-religious types like those in the Rosa party often insist that the zombies are not risen from death, that they are the same person they always were only with brain damage. They are wedded to the idea that humans have no soul and that nothing happens after death. Which is why Rosa ruled regions can’t cope with zombie infestations effectively.

This has been a post in the Worldbuilding Wednesdays weekly blog hop. It runs from July 26 to Aug. 1. If you are an author currently doing worldbuilding, it’s a great opportunity to get inspired to do more work. Join us at http://rebekahloper.com/worldbuilding-wednesdays/ and sign up.

 

The dollar becomes worthless when the zombie apocalypse hits

If you are a fan of The Walking Dead, here is one thing you never saw— a character pulling out a wad of dollars to buy something. And that’s actually a feature of any real zombie apocalypse of TWD severity— the dollar will become worthless. Why? Because the US dollar, like other global currencies, is fiat currency. It’s money because the government says it’s money. But when the government collapses because of the zombie threat, who is going to trade food or survival supplies for your fistful of dollars? No one.

Once the zombie apocalypse is truly upon us, we will have to rely on barter. John has a large supply of bullets, Maisie has a large supply of bags of split peas. They swap. Mike has a spare milk goat, Barry has a crossbow. And so on.

Some people may be able to trade their work for food. Christie the mom goes to Bill the dairy farmer and offers to do hand-milking and other chores in exchange for some of the milk. They work out how much work is required for a gallon of milk and make the deal. A dairy farm will probably attract quite a few laborers who will work for food and a spot in the barn to sleep. And they will need the labor once the fuel and electricity supply is out.

After people get more settled— when they know where their next meal is coming from— people will want the benefits of a cash-based economy. They will want a wage that they can spend on what they want. Most likely, the new money will be gold.

During the survival phase, no one is going to trade you a bag of corn for a bunch of gold coins. You can’t eat gold. But once people either learn the skills to hunt or grow their own food, they will want other things, and a means of exchange is more convenient than barter. In barter, the person who has the thing you need may not be willing to take what you have to offer for it.

Gold IS money, in a lot of ways. Survivalists and independent types often keep a supply of gold coins on hand in case of a crisis. So it’s going to happen that some people are going to start taking a risk on the value of gold coins. Initially perhaps on items for enjoyment, such as an antique table or a piece of jewelry. Only after gold coins start being traded regularly will you be able to buy essentials— like a new gun— with it.

The trading value of gold will fluctuate wildly at first. People who didn’t understand economics probably didn’t even take gold coins when they found them in abandoned shops or homes in the beginning. They were more concerned with finding food and ammo. But once gold coins have value, people will be finding gold coin hordes, and each discovery of large amounts of gold coins to come into circulation will lower the value of other gold in circulation.

This will disconcert those who believe in gold and the gold standard, but similar things have happened before, as when the Spanish brought home the gold treasures of the New World. That lowered the value of the gold already in circulation in Europe. But economies adjust to fluctuations in the gold supply. In time gold will become the currency of choice in the zombie-haunted world.

What about silver? They are always hyping silver on TV as being almost as good as gold. Well, it isn’t. Silver fluctuates wildly as sometimes silver is a popular investment and sometimes it wasn’t. Silver can boom and bust to an extent that gold can’t. After a gold economy is established among survivors, silver may be desirable for small purchases. But it will be difficult to establish how many 1 0unce Silver Eagles it would take to trade for a one-tenth ounce Gold Eagle coin. The exact amount will ultimately be determined by local communities of survivors. And they may not take other silver, such as historic coins, as they would take a common Silver Eagle (minted by the US government, as are Gold Eagles.)

Is there a zombie apocalypse novel in your future? If so, how will your characters deal with the probable economic collapse?


A blog post I read today

GirlZombieAuthors: Dr. Bowen Mystery, AuthorFest! The blogger, C. A. Verstraete, is the author of Lizzie Borden, Zombie Hunter and has a new book out involving Dr. Bowen, Lizzie Borden’s doctor.

Worldbuilding Wednesdays: Clothing

Author Rebekah Loper has this blog hop called Worldbuilding Wednesdays. In spite of the fact that today’s theme is about clothing, I’m going to participate. Here goes! http://rebekahloper.com/worldbuilding-wednesdays/

My current WIP is for a series I have envisioned called ‘Revenant Nation.’ It’s a near-future political dystopia in a world where zombies are real, but not as dangerous as the pro-totalitarianism Rosa political party.

Some of my characters are a part of the Settlement movement, where people leave the Rosa-party-controlled urban areas and create rural settlements where they live old-fashioned, more self-sufficient lives.

Settlements started out as a way to protect Amish communities. Christian Settler women commonly adopt modest-dress fashions, which are of several types.

Neo-Amish styles use the exact same patterns that Amish women use for their dresses. But brighter colors are allowed. Also, some who use Neo-Amish dress allow themselves some print fabrics for the apron and cape of the standard Amish dress, or print dresses with plain, usually white aprons and capes. These styles are most popular with Amish fiction fans.

Pioneer style dresses honor the women of the pioneering age. They are also called Laura dresses after Laura Ingalls Wilder. These dresses are almost always worn with sunbonnets. The dresses themselves are often more like 1970s versions of the old styles.

Trachten styles are based on the official national and regional styles of dress from Europe, and also on the dirndl style of dress. Many women seek out the trachten style from the homeland of their ancestors. Others pick a long-skirted version of the dirndl dress. Plain versions are made for everyday use, and fancier ones for use going to church, synagogue or mosque. Clothing styles based on national dress of non-European nations are considered to be in the trachten category, and most seamstresses who make dirndls and other trachten styles have patterns for Asian and Middle Eastern costume as well.

Denim jumpers are used by most settler women for outdoor chores. In some families these are the primary style of dress.

Men tend to not follow these styles too closely. Men tend to wear jeans with plaid shirts for work/everyday wear. For more formal occasions Western wear or Amish mens’ clothing are the inspirations.

American Indians, whose reservations provide a legal basis for the Settlements, have adopted an odd style of dress which is a combination of Indian styles and fantasy-world elven costumes.

The style of Rosa party members, by contrast, is unisex and immodest versions of contemporary fashions.


Fantasia Hearth – Worldbuilding Wednesday – Clothing  This is today’s post by Rebekah Loper, founder of the blog hop. It was nice to discover I’m not the only woman on the planet who was taught to sew in childhood. Nor the only one intimidated by today’s fabric prices.

 

Celebrating “Forbidden Thoughts”

forbidden-thoughtsIn my vast and disorganized collection of science fiction & fantasy books, I have a lot of stuff from the ‘good old days’ when speculative fiction was exciting, including one volume of early Hugo award winners. Some of the more current SF & fantasy books just seem dull and predictable, and the politically correct propaganda it contains is so inferior to Nazi and Soviet propaganda that even it doesn’t arouse my interest.

And then comes Forbidden Thoughts, edited by Jason Rennie and Ben Zwycky, forward by Milo Yiannopolos (flamboyantly Gay conservative activist— or maybe he’s more libertarian. But all the right (Left) people are rioting to keep him from speaking in public). On the back cover it says ‘You are not allowed to read this book. Don’t even think about reading this book. In fact, just forget about thinking all together.’  And it delivers on its promise to skew the Sacred Cows of our day in the many short stories, one poem, and a few non-fiction essays in the book.

My favorite is the short story ‘World Ablaze’ by Jane Lebak, about a nun trying to live her vows in a world where that, and Christianity in general, seem to be illegal.  Other stories come from Sarah A. Hoyt, L. Jagi Lamplighter, Vox Day, John C. Wright, Chrome Oxide, Brad R. Torgersen, and Nick Cole. The poem at the beginning is by Ben Zwycky— I have a book of his poetry and like it.

Now, I found out about many of the authors in the book through a Facebook group, Conservative Libertarian Fiction Alliance. And since I myself am a conservative with libertarian tendencies, you might assume that all the ‘forbidden’ stories in the book line up with my own personal beliefs. But a wide variety of ‘forbidden thoughts’ are included in the book, some of which I strongly disagree with— though that seems to be the point. But I was able to enjoy the book as a whole since even the stories that bother me are daring and exciting, and make me wish I could write like these authors do.

So this book is the main thing I am celebrating today— along with the idea that there is still room in SF and fantasy for exciting, idea-driving fiction.


Worldbuilding series

storyworld-first1

Recently I read a book (Ebook) called ‘Storyworld First, by Jill Williamson. It’s about creating science fiction and fantasy worlds and I think it’s quite useful. Jill Williamson is a Christian author writing for the Evangelical fiction market and I really loved her dystopian series ‘The Safe Lands.’

Now, I have been considering for some time writing a series of articles on this blog about aspects of worldbuilding, and this book inspired me to take the idea more seriously. The first article I have in mind is about storybuilding as you go along, as happens in long-running open-ended series such as Darkover, Pern, Valdemar and others. Others will follow, especially if the series of article proves to be of interest to readers.


Chicken #221 Update

0303171014My frostbitten-feet chicken #221 continues to survive, though he’s lost one foot to frostbite and the remaining foot looks dead and useless. I’m not so sure why I’m so set on keeping him alive, since he’s an older male Araucana and my only other Araucana chicken is a hen just as old as he is, who isn’t a very good egg layer. Though she’s very good at escaping the pen she lives in. I rather doubt that #221 is going to be able to breed the hen in his condition, and I’m not so sure I want to keep on with the breed at this point. But as long as #221 seems happy enough, I suppose I will keep tending him. He really enjoys it when I put mealworms on top of the chicken food in his dish. And he gets around his little cage pretty well. I may even give him a name before long.


This has been a post in the Celebrate the Small Things blog hop. http://lexacain.blogspot.com/2015/01/celebrate-small-things.html

Celebrate blog hop